Undella Town

Undella Town

Undella Town
Surfing Types Level(s) Rarity
Frillish Frillish Water / Ghost Lv. 25 ~ 40 65%
Staryu Staryu Water Lv. 25 ~ 40 30%
Basculin Basculin Water Lv. 30 ~ 40
Black 2: 5%
White 2: 0%
Basculin (Blue) (Blue) Basculin (Blue) Water Lv. 30 ~ 40
Black 2: 0%
White 2: 5%
Surfing (in surfacing fish) Level(s) Rarity
Staryu Staryu Water Lv. 25 ~ 40 60%
Jellicent Jellicent Water / Ghost Lv. 25 ~ 40 30%
Basculin (Blue) (Blue) Basculin (Blue) Water Lv. 30 ~ 40
Black 2: 5%
White 2: 0%
Basculin Basculin Water Lv. 30 ~ 40
Black 2: 0%
White 2: 5%
Starmie Starmie Water / Psychic Lv. 30 ~ 40 5%
4.5 starStaryuStarmiePokemon Review: Staryu & Starmie
Staryu Sprite
Water
Starmie Sprite
Water / Psychic

Staryu and its evolution, Starmie, have been great Pokemon to use ever since the first generation due to their wide variety of attacking moves as well as great stats. Black 2 and White 2 are no different. Staryu is just a Water-type, but after using a Water Stone to evolve it, it turns into the Water/Psychic-type Starmie. That gives it quite a few weaknesses (five), but most are easy to spot and aren't the things you'll be using Starmie against anyway. After evolving it, it won't learn any new moves, though. As a Starmie, it has very high Speed and pretty darn good Special Attack to go with it, while also having surprisingly solid Defense and Special Defense. Even its Attack isn't too bad, while its lackluster HP is the only downside to it. It has either the Illuminate or the Natural Cure ability. Illuminate has no effect in battle and just doubles the encounter rate of wild Pokemon, while Natural Cure heals any status ailments when it is switched out or at the end of a battle. Natural Cure is absolutely recommended over the worthless Illuminate.

Staryu has access to some rather odd moves. Recover (level 12) heals it up ‐ although I typically prefer just using items to heal, I figure it's worth mentioning. Camouflage (level 15) changes its type depending on the terrain; not overly useful, but interesting nonetheless. Minimize at level 25 is good for raising its evasion and making it harder to hit. Reflect Type (level 40) is a strange move that changes Staryu or Starmie's type to match the foe's. That can often be used to give it a resistance to its attacks, since often times types are resistant to themselves. Cosmic Power at level 48 is cool to boost both of its already-high defensive stats, although it isn't necessarily worth waiting to level 48 for. Lastly, Staryu gets Hydro Pump at level 52, although in most cases Surf suffices. As a Starmie, it has access only to Recover of those attacks listed, so make sure you wait to evolve it if there's something you want listed up there (nothing is really critical, though). It gets Confuse Ray at level 22 as a Starmie, though, which can be surprisingly crippling to the foe.

TM moves are where Starmie really shines, though. Surf (HM) is a must-have for it and will hit very hard. Later on, it also gets access to both Thunderbolt and Ice Beam, which is an amazing combination that very few Pokemon resist (and was what made it awesome all the way back to Generation I), while you can also teach it Psychic to do some great damage against a lot of things. Those four attacks alone are enough to give it amazing diversity that will hit everything very hard. If I were to recommend a set for it, it'd be Surf, Thunderbolt, Ice Beam, and Psychic, absolutely, just due to its consistency. But it has many other options, too. Rain Dance + Thunder is great for some extra power over Thunderbolt, plus it soups up Starmie's Surf. Scald can be nice in Double or Triple Battles (so you don't hit your partner) while also having a good chance of burning the foe (30%). Psyshock uses the foe's Defense stat rather than its Special Defense to calculate damage. It gets both Reflect and Light Screen to help raise not only its own defensive stats, but also your whole teams, plus it can pull them off very quickly thanks to its high Speed. It doesn't get as much useful stuff for Move Tutor moves, but Gravity is actually an interesting choice for it, because it not only grounds all Flying-type and Pokemon with Levitate, but it also decreases all Pokemon's evasion by two stages (unannounced), so it makes Thunder and Blizzard 100% accurate. You're probably still better off with Thunderbolt and Ice Beam, but it's worth mentioning.

Starmie may not have the highest Special Attack stat, but it uses so many of the best moves in the game with ease and has overall some amazing stats. Its high Speed doesn't cut into its defensive stats like so many other quick Pokemon. If you haven't gotten either a Water or a Psychic-type Pokemon at this point, Starmie should definitely fill that void. Even if you have, Starmie is such a worthy contender that you may want to reconsider. Espeon is probably the only 'better' alternative from a Psychic-type standpoint, but its lack of diversity holds it back. Likewise, only Vaporeon, Samurott, and Octillery have better Special Attack, while Starmie is tied for faster Water-type with Floatzel. Starmie's extra diversity over Vaporeon make the difference a moot point, though, and Starmie easily outclasses the rest of the Water-types. I definitely recommend Starmie.

As soon as you arrive in Undella Town, go north and pick up the hidden Shiny Stone right on by the front of the bulldozer! Awesome! That can be used to evolve Minccino or Roselia into their respective evolutions. As you head into town, you can also head south on the other side of the fence and wrap it around to find some Berry Juice.

Walking eastbound, you'll find a house that has nothing of interest in it, followed by a weird blue tunnel thing. That's the Marine Tube, which is an underwater tunnel leading to Humilau City. However, you won't be able to go into it yet, thanks to a cranky janitor. The house right next to that is apparently Caitlin's villa — you know, Caitlin of the Elite Four. She's not there, though.

Finally, farther east is the Pokemon Center. Talk to the guy in the left side of the room and he'll give you the Prism Scale, which you can have your Feebas hold in order to make it evolve when you trade it. There's also a shady guy who will say something about wanting to buy a Sitrus Berry for $1000, but it turns out he gives you a Funfest Mission, Shocking Shopping!, which... I'm not even sure about.

As you head towards the Route Gate, Hugh will show up and then immediately challenge you to a battle!

Boss Fight
Hugh
Hugh (if you picked Snivy) $4100
Unfezant Unfezant Male Normal / Flying Lv. 39
Simipour Simipour Male Water Lv. 39
Emboar Emboar Male Fire / Fighting Lv. 41
  (if you picked Tepig)
Unfezant Unfezant Male Normal / Flying Lv. 39
Simisage Simisage Male Grass Lv. 39
Samurott Samurott Male Water Lv. 41
  (if you picked Oshawott)
Unfezant Unfezant Male Normal / Flying Lv. 39
Simisear Simisear Male Fire Lv. 39
Serperior Serperior Male Grass Lv. 41

Make sure you heal up before fighting him, but take he and his trio of Pokemon out, and then he'll head further north onto Route 13.

You can find a whole ton of hidden items if you comb the beach, too. Whip out that Dowsing MCHN! There's a Pearl between Caitlin's villa and the Pokemon Center. Further to the west, on the beach, is a Heart Scale. Keep going west and then a little south to find another hidden Pearl. Further south leads over to Route 14.

At this point, you can surf to the east to explore the optional Undella Bay, head south of Undella Town to check out Route 14 (which is also optional), or you can follow Hugh onto Route 13 and proceed with things.