Do'Khaj regained conciousness in a, small, tight, stone walled cell with a large steel door directly in front of him. There was a small opening in the door, large enough to see someone's face through. Do'Khaj wasn't surprised they hadn't put him in a normal cell, the Thalmor obviously realised whenever a guard came to give him his meals, he'd reach through the bars, slit the guard's throat with his claws and take the key he needed to free himself from the cell. He remembered yesterday well, it had taken an arrow tipped with a special paralytic poison to stop his onslaught. His shoulder still stung from where the arrow his pierced him. Do'Khaj stood up from the uncomfortable, wolfskin bed, attempting to use his hands but unable to do so due to their iron shackles placed around his wrists, and walked over to the door to peer through the opening. There were two Thalmor soldiers guarding his cell, both of whom noticed he was awake. One pulled a key from his pocket and carefully unlocked the door. Summoning a bound sword, he spoke. "You're coming with us, rebel. Try anything funny, and we'll kill you on the spot." The guard ordered, getting the response he had expected. The two guards marched Do'Khaj from his cell, both bearing bound swords and a readied destruction spell. Do'Khaj could easily have killed them both here and now with his bear hands, but that would cause commotion and more guards would come, more than he'd be able to handle like this.
Do'Khaj was finally pushed into a room where an especially tall Altmer wearing typical Thalmor robes was sitting behind a desk. Behind him were two flame atronachs, obviously there to defend him against Do'Khaj. "Dismissed." He told his two subordinates, resulting in sighs of relief from both of them as they left the room, glad to be relieved of the task of handling Do'Khaj. "Why have me dragged up here instead of leaving me to await execution in my cell?" Do'Khaj hissed. "Because, I have something better planned for you." The Thalmor chuckled to himself, "Something that will benefit both of us." "I'm not doing a ****ed thing for you!" Do'Khaj snarled, "Not after what you did to Ishmael!" "You haven't even heard what I'm offering yet." The Thalmor smiled. "Alright, what do you want from me?" Do'Khaj sighed. "I want you to join a group of adventurers like you we have assembled to travel across Tamriel in search of 4 ancient artefacts, the keys to an ancient Ayleid sanctuary beneath Cyrodiil. Once you have retrieved the four keys, you must journey to the catacombs beneath the white gold tower and find the passage to the ancient Ayleid sanctuary. We know not what is in that sanctuary, but it must be extremely valuable, considering the Ayleids took the trouble of scattering the four keys across Tamriel." "And what makes you think I'll take all this trouble so you can do things I'd rather you didn't?" Do'Khaj asked incredulously. "Because," The Thalmor began, grinning with triumph and malice, "I'll kill your wife and children if you refuse." "You wouldn't dare!" Do'Khaj roared, surging forward but slammed backwards by a wave of energy from the Thalmor's hand. "Oh I would." The Thalmor chuckled, "We have your family in custody." "Fine." Do'Khaj grimaced as a sob built up in his throat. He had just agreed to help the Thalmor gain dominion over all Tamriel, all because he didn't want 3 people he knew to die. But no-one mattered as much to him as his family. Surely he could find a way to defy the Thalmor, free his family and escape to Hammerfell, Black Marsh or Morrowind. However, know was not the time to plot his betrayal, he should just follow the Thalmor's orders for now. "Splendid." The Thalmor chuckled, "My name is General Atalil, should ever need to contact me. You'll be given your belongings back and placed aboard a ship to Black Marsh with your new companions. Don't dissapoint us."
In the year 4E 250, after the death of the Dovahkiin and crushing of the Stormcloak inserruction, the Thalmor have become even more arrogant, and have set their goals on all of Tamriel. They have gathered a group of 4 warriors who are to set out on a journey across the whole of Tamriel in search of the 4 keys to an ancient Ayleid ruin bound by a magical seal that would only yield to the four keys. You are one of the four adventurers chosen by the Aldmeri Dominion, good luck.
1. No godmodding. 2. No powerplaying. 3. No autohitting. 4. If you are a beast race, please note your subspecies (ArgoniansKhajiit). 5. You may be an Imga. 6. You may not own any artefacts, but you may owned enchanted equipment. 7. If you wish to start a subplot, which I'm sure there are many oppurtunities for, PM me about it before putting it into action. 8. The skills in this roleplay are the same as those in Skyrim. 9. Have fun!
Name: Age: Gender: Race: Skills: (5 at the most) Appearance: Personality: Weapon(s)/Spell(s): Bio:
Quote from Flexar »
Name: Do'Khaj "The Steel Claw" Age: 29 Gender: Male Race: Khajit (Cathay-Raht) Skills: One handed, heavy armour, speech, destruction. Appearance: Do'Khaj is a huge, 7 foot tall, muscular, golden furred Cathay-Raht with glistening, amber eyes and claws like sharpened daggers. He wears a set of nordic steel armour forged in the Skyforge itself. He refuses to wear a helmet, claiming no Nord could ever make a helmet that a Khajit would be truly comfortable in due to the difference in the shapes of their ears. Do'Khaj is also worried that a helmet would conceal the scar running diagonally from just above his right eyebrow down to his jaw, a scar he is proud of. Personality: Do'Khaj is stout-hearted, strong-willed and never gives up on a goal once he has set it. Despite his outward appearance, he possesses typical Khajiti cunning. Weapon/Spell(s): A dwarven sword that burns anything it touches, lightning bolt, frostbite, fire rune. Bio: Do'Khaj was born into a normal Khajiit family in Torval. Both his parents were Cathay and his younger brother was a Suthay-Raht. Do'Khaj showed physical and mental strength from an early age, skills he put into practice at every oppurtunity. Any conflict he could not solve through cunning, he would solve through violence. His talent was noticed quickly, and at the age of 15, he was hired into the Mane's Warrior Guard. Do'Khaj eventually became the captain of the Warrior Guard after the death of the previous leader. Shortly after becoming leader of the guards, Do'Khaj was married to a nomadic cathay who decided she would rather stay in Torval with Do'Khaj than continue travelling with the rest of her group. They had two children together, a Cathay-Raht and a Suthay. However, Do'Khaj's loyalty began to waver after watching a public execution of those who had spoken out against the Thalmor, approved of my the Mane. Do'Khaj finally lost all loyalty to the Mane of the execution of his closest friend, Ishmael, an ex-soldier from Hammerfell who had retired and come to Elsewyr to write books on the culture of the Khajiit after losing an eye to a Thalmor soldier. Do'Khaj questioned the mane thoroughly Mane as to why he was acting as a puppet to the Thalmor, and to his dismay and irritation the Mane claimed that the Thalmor were the ones who had returned the two moons to the sky. Do'Khaj snapped and murdered the Mane in a fit of rage, and was found out weeks later. Do'Khaj proved to be difficult to apprehend, and could only be taken down using a special poison that caused him to produce so much lactic acid it was too painful to move. This made Do'Khaj pass out, and he was kept asleep until the Thalmor were able to take him to Summerset Isle where they imprisoned him and forced him to swear alliegance to them. Do'Khaj has just been set free and about to travel to Black Marsh to seek out the first key.
Name: Mavis Amater Age: 24 Gender: Male Race: Dunmer (Dark Elf) Skills: Archery, One-handed, Illusion, Destruction, Sneak Appearance: A fairly average Dunmer man, Mavis has ashen-grey skin and blazing red eyes, although his previously dark hair has turned a dark blonde color due to some herbal treatments meant to cure him of Ataxia nearly a decade ago. He is about six feet tall, and has a very low body fat content. He dresses himself well, and his preferred adventure attire is composed of a set of enchanted Glass Armor passed down his family for generations. Personality: Mavis may as well have been an Altmer, as he is just as snobbish and arrogant as any of the more insufferable inhabitants of the Summerset Isles. Weapon(s)/Spell(s): A Glass Bow enchanted with a Drain Health spell, and an Orcish dagger enchanted with a Ravage Stamina incantation. Mavis also possesses Expert knowledge of the Fire branch of the school of Destruction magic, and Expert knowledge of Illusion magic. Bio: Born into a well-to-do Dunmer family who had made a big splash in Elsweyr following the eruption of Red Mountain, Mavis had his life handed to him on a silver platter from an early age. He accepted this, gladly accepting the heirlooms and gifts his family name entitled him, living only to please his family members. One day, Mavis decided to travel outside the city and explore the deserts of central Elsweyr. It was here that Mavis stumbled upon an ancient ruin littered with gold, jewels, valuable equipment, and, most importantly, enemies to defeat. After slaying a few bandits holed up in the ruins, Mavis’ appetite for adventure had been whet. He slipped away from home with his gifted equipment and travelled to Cyrodiil, where he could find all sorts of caves and ruins to explore. While plundering near Anvil, Mavis happened across some Altmer investigating a particularly profitable ruin. In haste, he killed them all in a rush to beat them to any possible treasure. This is what put Mavis on the Thalmor’s list. Mavis’ life went from seeking adventure to being hunted by it, and Mavis was quickly collected by General Atalil and added to the group of adventure-seekers selected to do the Thalmor’s dirty work.