4/20/2012 2:22:36 PM
Xatu. Magic Bounce + a great support movepool lets it make Ferrothorn and most other Spikers useless. Too bad Tyranitar is so common.Posted in: Competitive Battling (5th Gen)
9/26/2011 6:41:49 PM
Posted in: Competitive Rate-My-Team (5th Gen)Quote from Anthrix »Hello!
I never replied to this? I'm sorry! I could have sworn I did.The team looks really fun to play - offensive is making a huge come back of late. The big Ice weakness, along with 2 Ground weaks makes Mamoswine a bit scary, especially if its the rare Choice Scarf.
Mamoswine can be really annoying. Its not impossible to play around but its definitely a problem if it predicts well.Probably the easiest way to cover Volcarona is Stealth Rock, and keep it down, but that would mean tieing up 2 pokes in a rocker and a Ghost. If you could find a way of getting Stealth Rock up early, then Jellicent could cover 2 of your mentioned problems:
Burungeru (M) @ Life Orb
Trait: Water Absorb
EVs: 136 HP / 252 SAtk / 120 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Shadow Ball
- Energy Ball / Hidden Power [Fire]
- Recover / Taunt
You have Breloom to cover defensive Politoed, and offensive can't break touch Jellicent, while you rip holes in them. His resistances also cover Volcarona's STABs - with Stealth Rock down you can surely check it. EVs can be played with, but with Modest + 252 EVs is only 5 points less than Timid Starmie. Hydro Pump is better than Surf because of the big power boost, and you have reliable STAB in Shadow Ball. Lack of priority or Speed might not be what you want though.
Hey, that's actually a really cool idea. My ONLY worry would be making me more Excadrill weak but this would virtually solve my Politoed and Jirachi problems. It would also help against Sun to an extent and it would I guess do ok against Volcarona (though Terrakion and Thundurus usually can bring it down). I'll definitely try it out!With those two covered your only problem then is Reuniclus - could you not shuffle Latios around and get Calm Mind in there? At +3 you can have a chance can 3HKO while it can't 3HKO back with Psychic. Worst case is that its in range of Scizor.
Its possible to run CM > HP Fire but removing Ferrothorn and Specially Defensive Jirachi when burned or hurt is too useful to pass up.Krookodile can also run a decent Scarf set with Pursuit, and hits a bit harder with STAB Crunch + Earthquake, and has Moxie / Intimidate to either sweep or help it switch into Tyranitar, but unlike Tyranitar it doesn't bring Sand. It wold make your Ice weakness worse though.
Krook can't break walls well enough. He's dead against Skarmory and I want to avoid that.Really cool team though - I'm trying that Empoleon set out. Good luck!
Thank you! I'll try out that Jellicent.Quote from Master Tom »Hey,
I've never seen a team like this before (despite playing against them and getting very annoyed), but I'll try my best in the short amount of time before I need to go off to uni :').
Whilst I can see the team has the potential to work well, Latios looks like a massive weak link. He adds to the massive Ice weakness you have, can either be brilliant or useless and looks as if when he is useful he doesn't last very long. A while ago I had a similar problem with ym current team, so I'd suggest replacing him with either Chandelure or even go for a Mixape.
I've got to be very unhelpful and go off for my lecture now, I'll probably elaborate a bit more when I get back.
Latios used to be a star player but after a few months the metagame became very unfriendly to it. Tyranitar, Scizor, Jirachi etc. on nearly every team. Its very useful at times but it does feel like the weakest link sometimes. Maybe I'll make it mixed with Earthquake, depending on how many EVs it takes to 2HKO Jirachi and Tyranitar (this also would let me have 31 speed IVs). I won't use Chandelure because frankly it sucks, and Infernape won't work because Latios is my check for stuff like Terrakion, Infernape, Virizion and so on.. stuff slower than it.
Also maybe I should drop the speed on Breloom? As it is now I'm outrunning pointless or non existent stuff like 0 speed Gliscor and Suicune. Maybe 40 Speed to outpace Jellicent, Skarm and such reliably and put the rest in bulk?
9/15/2011 8:36:37 AM
Hi Marriland people. I used to spend a lot of time here (though I think most of the regulars have left.. or become mods?). Back in the day Marriland was AWESOME. The RMT forums were active and had a lot of great raters (well as far as I remember, in reality we all probably sucked back then). Back when CAL and TU were both starting out and Delta 777 and Stone Cold were barely known. I remember the "best lead contest" and all the Wifi tournaments we used to have. Constant arguments with FreeJimmy and Rhys29.. The analysis pages and other fun stuff. At its peak Marriland was the greatest Pokemon forum I've ever been to.
Anyway here's a fun team I've been using. Its not very good defensively but it does very well at breaking down walls and stopping sweeps. Its occasionally raped by Lum Berry setup sweepers or my own incompetence but it generally plays solid. It did ok in the Miloympics, winning all the games I had except the one vs Heist (but I didn't really have a chance there).
I try to beat stall by just crapping out mixed sweepers, and offense by spamming priority whenever something starts sweeping me. "Balanced" teams are usually a pain to beat early on until I can find a crack in their defenses. Then something sweeps.
@ Life Orb
EVs: 252 Atk / 188 SAtk / 68 Spd
Lonely Nature (+Atk, -Def)
- Ice Beam / HP Fire
- Grass Knot
- Aqua Jet
Credits to this go to Ciaran I think. When I created this team I just threw the 6 most broken Pokemon I could think of into a team. While the sets have changed 5 of 6 Pokemon haven't. This was originally a Deoxys A, but I had a lot of trouble with Latios, dragon and water moves. I also had few good steel resists so Scizor and Jirachi just crapped on me. Empoleon gives me some key resistances as well as Aqua Jet to help bring down Excadrill (which can OHKO if Torrent is active). Scald works off Empoleon's base 111 Special attack so it hits surprisingly hard. Ice Beam is obviously for dragons and stuff but I might run HP Fire to kill Ferrothorn and Scizor a little faster. Grass Knot is a clean 2HKO on Gastrodon and Jellicent while I usually resist all their moves (Earth Power is stupid on Gastrodon). Aqua Jet is a nice check to stuff like Volcarona, Excadrill, Landorus, Terrakion and so on. It doesn't OHKO any of them unless i have a Torrent boost but its better than nothing!
@ Life Orb
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hidden Power [Ice]
- Hammer Arm
- Thunder Wave
The glue that holds the team together. Thunder Wave keeps stuff from sweeping me and occasionally lets Thundurus survive against something that should have killed it. Thunderbolt and HP Ice are obvious and hit stupidly hard. Hammer Arm is used because I hate Focus Blast's accuracy and to help break Blissey / Tyranitar down faster. I can't count how many times Thunder Wave has saved me from a sweep, or just parahaxed a win out of an obvious loss. If Empoleon can burn Jirachi it no longer is capable of safely countering me and in most games Thundurus can rip apart the opponent's team.
@ Life Orb
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Hidden Power [Ice]
- Quick Attack
Terrakion has been my friend since I first starting playing gen 5. It punishes so many switch ins with minimal prediction. HP Ice 2HKOs Gliscor even with a hindering nature. Its pretty easy to predict since they're all too happy to switch in once they notice I lack a Balloon. Stone Edge + HP Ice does something like 90% total after Poison Heal so if Gliscor is hurt a little its not going to stop much. Close Combat and Stone Edge 2HKO pretty much everything else in the game. Quick Attack is nice to carve that last bit of HP off a Latios or Volcarona. Its also nice especially against Scizor who only needs about 15% prior damage before it is KOed by Close Combat + Quick Attack.
@ Toxic Orb
Trait: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Seed Bomb
- Mach Punch
Much of the time this is the team's MVP. Spore + Focus Punch + Mach Punch in many games scores two KOs (Scizor for example always dies to FP + MP). Breloom also can switch in freely against Jellicent and Gastrodon which is good because nothing likes taking Scalds much. Mach Punch helps against stupid things like Scarf Tyranitar and Excadrill though its not a OHKO on either. It also hurts random stuff like the grass/normal deer on sun teams. Breloom's only goal is to Focus Punch as much as possible. The only thing besides Ghosts to actually shrug off a Focus Punch is Dragonite and Gliscor, and neither of them are much of a threat. I'm thinking of running less speed and more bulk since the only move I run where speed is important is Seed Bomb and most of the targets are naturally slow. I would like to survive Scarf Politoed and Thundurus Ice moves but I think that would take a lot of investment.
@ Choice Scarf
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bullet Punch
- Quick Attack / Return
For a while I ran generic Choice Band Scizor which was nice, but it always let me down when I needed a Ghost dead or Latios brought to justice. He was too slow, and I was REALLY weak to Starmie. The great thing about Scarf Scizor is because of it being so predictable no one really thinks it will do anything besides band or SD. Opposing Starmie never, EVER switch out and worst case scenario I can "checkmate" a weak Gengar or Starmie, killing them with Pursuit no matter what they do. I'm still using Bullet Punch despite Iron Head being usable because I love priority and it helps a little with bringing down faster scarf stuff and Excadrill. I'm not sure what Iron head would be good for that Superpower / U-turn wouldn't cover anyway. Quick Attack hits Volcarona a little harder than Bullet Punch but it is really weak. Return is another option I guess since it 2HKOs Volcarona and Thundurus switch ins. This works kind of like Scarf Tyranitar but with more surprise, no sand, and I can U-turn switch out after a KO without being locked into a weak Crunch.
@ Life Orb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Hidden Power [Fire]
Latios is either extremely deadly or completely useless. Many teams now run Specially Defensive TTar or Jirachi who stop Latios cold. The good thing is the rest of the team is ok at luring them in and putting those things in KO range for Latios. Psyshock usually 2HKOs Blissey, Gastrodon and Jellicent and is my main sweeping move unless they have a Tyranitar. Draco Meteor is oddly enough the least used move. Maybe I'll drop it for Dragon Pulse or even Recover. Latios is nice for slowing down sun teams and getting rid of Infernape, Virizion and Terrakion.
Anyhow I have some problems.
Thundurus is hard to switch into. It doesn't come in on me easily either so its not ever able to fully sweep.
Politoed is a giant dick. Luckily many run a defensive set that Breloom loves. Specs hits hard but slow. Its the Scarf set that gives me so much trouble.
A well played Reuniclus can be a problem. Scizor 2HKOs but if it stays in and Recovers it will just stall until everything dies.
Probably more but its late and I'm tired. Any suggestions?
9/15/2011 6:58:46 AM
Scizor @ Choice ScarfPosted in: Competitive Battling (4th Gen)
252 Attack / 252 Speed / 4 HP
It kinda works like Scarftar on teams that don't like sandstorm. Its also the most reliable Starmie killer I've ever used. Great for getting rid of HP Fire Gengar, Latios and so on. Even better many things that switch out of Scizor's U-turn don't get to see how fast it is, meaning the set will remain a secret until you pull off a fast Pursuit. The damage loss is apparent against stuff like Dragonite and Reuniclus but otherwise Scarf Scizor is extremely fun this gen. Its also nice ramming a U-turn in Rotom's face instead of being at its mercy.
8/28/2011 7:42:44 AM
Reuniclus generally ****s up everything at every opportunity.Posted in: Competitive Battling (5th Gen)
Ferrothorn is decent but because hes so common all good players are prepared for him.
3/29/2011 9:18:04 PM
Even if Shandera does turn out to not be broken, your logic is terrible.Posted in: Competitive Battling (5th Gen)
3/23/2011 3:32:50 PM
You can run a few more speed EVs on Skarmory and use Taunt. This will at least allow you to not be as much setup bait by Forretress and to beat most stall members one on one.Posted in: Competitive Rate-My-Team (5th Gen)
If you give Tyranitar Life Orb or Expert Belt you can potentially do enough damage to overpower stall with Flygon. You do about as well as a lead but are slightly more useful late game.
If you make Gengar more offensive (I like the concept of defensive Gengar but you aren't beating Blissey no matter what) you can remove Lucario's Choice Scarf for a Choice Band and drop Ice Punch for Extremespeed. Between Flygon, Lucario and Tyranitar you should be able to break through Hippowdon and Gyarados enough that something can possibly sweep. Choice Band Extremespeed will put a huge dent in anything that tries to set up and Milotic / Skarmory / Gengar seem to check the same things Scarf Lucario does.
3/21/2011 11:44:47 PM
Looks like a good team! Some things about your lead matchups don't make sense to me though..Posted in: Competitive Rate-My-Team (5th Gen)Roserade - it won't Sleep me in fear of Lum and a OHKO, so I'll Ice Beam it and KO it with Sand. If they put me to sleep though then there is a bit of a problem.
Ice Beam doesn't OHKO 0/0 Roserade even with sand. Neither does Crunch. Granted, Roserade isn't going to OHKO you back without a Life Orb.Starmie - The other WORST thing to face. Thanks to Sash, it doesn't KO, while I OHKO it with Crunch, and as its such a threat, its worth doing and almost forgetting Stealth Rock.
LO Starmie Hydro Pump doesn't OHKO, you don't need the Focus Sash.Smeargle - Crunch OHKOs - same as Roserade that they won't Spore in fear of Lum Berry.
Maybe this will work in tournament play against better players but I wouldn't bank on your opponents thinking on Wifi or the PO ladder.
Try actually run Lum Berry since you aren't OHKOed by any leads. This lets you stay in against Roserade and Smeargle without fail and gives you extra insurance against Rotom and Breloom. You can try Payback over Crunch so you can OHKO Roserade too.
You look a little LO Heatran weak. If Milotic takes like 10% prior damage it is 2HKOed by Fire Blast + HP Grass. Flygon is cleanly 2HKOed by Fire Blast so its only coming in once. But you have plenty of ways to revenge kill it and three solid fire resists. I wouldn't worry about it much.
Very, VERY Starmie weak. Nothing can switch in on it except Milotic who can only do so if its at full health and comes in on Hydro Pump. You have Lucario though who can likely trick it into dying.
... thats all I can see besides a stall weakness. Its looks defensively solid. Maybe run more Special Defense on Milotic to take Heatran and Starmie hits better. Payback > Crunch for TTar and Lum Berry if you want to beat Roserade leads.
3/20/2011 4:06:34 PM
I ran Substitute Hone Claws Dugtrio in LU (the tier below UU) and found that even there it was nearly impossible to find a chance to setup. Unless the opponent has a Wobbuffet, in which case you will easily get to +6!Posted in: Competitive Battling (5th Gen)
But its better to just drop Sub Hone Claws for more attacking options. If you want Dugtrio to lend a hand in sweeping a team using him to Arena Trap something to death and Memento (new B/W move!) the switch in. Use the momentum to set up a sweeper thats actually capable of taking a hit.
3/17/2011 7:22:26 AM
Everyone knows what this is and partly due to it being late I'll make this quick.Posted in: Competitive Battling (5th Gen)
Shandera is capable of picking a team apart while you can do absolutely nothing to stop it besides run Shed Shell or Pursuit Tyranitar. This creates a MASSIVELY over-centralized metagame that from my experiences at least, consists of "Shandera kills something, TTar uses Pursuit!". Shandera exterminates a lot of otherwise good Pokemon like Starmie and Scizor to the point that I would not run any of them without TTar support. I hate Shandera so much that I've stopped playing the revenge killing TTar / Shandera circle jerk the Dream World metagame has become. (luckily theres still Wifi!)
How do you feel about Shadow Tag Shandera in Dream World? Do you think it should be banned?
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