Art forced himself down the dirt path leading to the nearest village, a small village named Ley, there he would be able to find shelter, somewhere to rest and somewhere to eat. He trudged on through the howling wind and the bitter rain, leaning on his rowan wood staff for support. However, the dismal weather and his grave injuries forced him back to the ground, clouding his vision and his mind. No, not now, not when he so close... Art collapsed onto the ground, his staff rolling from his grip onto the soil next to him. That was the last thing he saw before he lost consciousness, for what he feared would be forever.
In the country of Gar, the Inquisitors lord over the people as tyrants, not performing the duty they claim to perform, warding off the Dark, an eternal force fueled by negative emotions such as hate, greed and anguish. The Light and the Dark have clashed for eternity, but the Dark has wiped out all but one of the Light's true servants, a teenage boy named Arthur Bradley. He is now on the run from both the Dark and the Law while trying to destroy the source of the Dark and prove his innocence to the people of Gar. However, he will not be alone in his quest. He will make friends who will become servants of the Light like he is and help him overcome the numerous challenges he will face. But will they succeed, or will the forces of the Law or the Dark stop them dead in their tracks?
1. No godmodding without permission.
2. No autohitting.
3. No powerplaying, the characters are a group of teenagers, not gods.
4. If you want to introduce a subplot, make sure everyone else is okay with it first. However, subplots are encouraged.
5. No black magic. This includes schools such as curses, necromancy and mind control.
6. Elemental magic counts as four different schools, fire, water, air and earth.
7. Firearms do not yet exist.
8. Romance is allowed, but it's by no means a core part of the roleplay.
9. If you are going to be inactive for any amount of time, let the group know so we can sort something out.
<code class="prettyprint">[size=200][center][b]Character's name goes here[/b][/center][/size][break][right][img]URL for character image goes here[/img][/right][break][b]Age:[/b] (10-18)[break][b]Gender:[/b][break][b]Personality:[/b][break][b]Appearance:[/b] (Yes, I Know there's a picture, but describe your character anyway. This way, you can describe any changes you might want made to the picture.)[break][b]Weapon/Magic:[/b] (Optional) (You may have two weapons/schools of magic, one of each or just one weapon/school)[break][b]Short History:[/b] (No fewer than 5 sentences)[break][b]Extra:[/b] (This could be practically anything that the other fields don't include, from a song that suits your character to their peculiar quirks.)</code>
Quote from Flexar »Arthur "Art" Bradley
Personality: Art is a diligent and hard working young man who tends to act for the greater good and not one certain individual, especially not himself. However, Art becomes easily attached to people, and tends to warm more and more to someone the more time he spends with them. Should he have to choose between saving a loved one or letting them suffer for the greater good, he would be riddled with internal strife, and possibly be unable to come to a decision.
Appearance: Art is relatively tall for his age, standing 5"10' with pale skin and a lithe build. His hazel eyes seem to dart around endlessly whenever he isn't focused on something, inspecting every little detail of his surroundings. His navy blue hair falls down just short of the bottom of his neck in unruly, tangled strings. He has scars on both his forehead and the left side of his torso from when he fought the Holy Guards for the first time. His clothes are simple, a pair of large, laced, leather boots, a royal blue shirt, bark coloured trousers that are tucked into his boots at the end, a pair of fingerless, leather gloves, and a blood red cloak. His satchel of tools is slung over his left shoulder and rests on the right side of his torso, the string concealed by his cloak.
Weapon/Magic: As a Spook, Art carries a rowan staff with him at all times alongside his bag full of special tools such as jars of salt and iron filings, a silver chain and garlic. Apart from his tools of the trade, Art is also a competent hydromancer, and is capable of bending water to his will in all its states.
Short History: Art was the seventh son of a seventh son, securing his profession the day he was conceived. If the local Inquisitor had known that Art was a seventh son, he would have been killed as a child, since he could become a "Spook", as the Inquisitors liked to call them. Art's older brother had died in the army, giving the illusion that he was only a sixth son. Art's family was a family of farmers, so Art spent most of his time before training to become a Spook helping out on the farm with 3 of his brothers, the other 3 had been conscripted the oldest of whom had died. Art left home to train with Mr Caster, the closest Spook, at the age of 11. As all Spooks were, Mr Caster was the seventh son of a seventh son and so was capable of casting every kind of magic should he put his mind to it. Art took to hydromancy with ease and so Mr Caster taught him how to control water. However, magic alone was not enough, Art had to learn about the creatures he might face and what their strengths and weaknesses were. Art accompanied and assisted Mr Caster on official business and proved he was easily capable of simple tasks such as binding boggarts and putting weary spirits to rest. He never had the chance to try harder tasks such as slaying werewolves and robbing witches of their magic. One night the Inquisitor turned up at their gate, demanding they surrendered themselves so they could be put on trial for witchcraft. Mr Caster knew the trial would be rigged against him and so refused to surrender. He was killed trying to protect himself and Art was wounded badly and left for dead. He woke up hours later in the night and tried to reach safety, but collapsed on the way.
Quote from jp01cf01 »Ibufos Kastean
Personality: Ibufos is a relatively easy-going guy, slow to anger, and quick to forgive. He is happy for the majority of his time, and he never has really been truly sad, just slightly uncontent. He copes with situations easily, and views partings and death as just a temporary separation. He has never really been faced with true treachery or malcontent, but he has seen it happen at its fullest in front of his eyes to others. He is often in a daydream, and is not very attentive to his surroundings, and will use that to often eavesdrop on conversations between people that think he wouldn't be listening. But that's usually only when he's interested, most of the time, he really isn't listening.
Appearance: Ibufos stands at an average height of 5' 7'' with an average build. He has blue eyes and brown hair. He wears a regular brown tunic, and khaki shorts. He wears a satchel which rests at his right hip, which contains various pockets for various things. He also sports brown, beat-up sandals. His over-all appearance makes him to look like he comes from poverty, which is not far from the truth.
Weapon/Magic: Ibufos is greatly learned in chemistry, and plantlore, and always carries various poisons, explosives, and medicines, and whatever else you could possibly imagine to make with various extracts and chemicals. He is also skilled with his lute. Perhaps his most noteworthy ability, however, is his ability to sway the emotions of anyone.
Short History: Ibufos was born into running an inn/bar/diner with his parents and older brother, Fein. His father is the bartender, his brother acts as housecleaning, his mother serves dishes, and helps him in the kitchen, and he himself cooks and prepares food for the customers, and he and his brother, entertain their customers with their music. Though the quality of service of their business is always top-notch, they're located on a road that travels between the small village Ley, and the capital, both a few miles away from where he lives, though the road itself is littered with a few stops such as his own, and even a few residences. Unfortunately, the road coming from the capital branches off to lead towards a newer city, the name of which he cringes to even hear, which has been pulling business away from Kastean Inn. Ever since that new city popped up, their sales have been set back quite a bit, and they've had to make sacrifices, including relative comfort of living. Ibufos and Fein have since had to go into the nearby forest to gather and hunt for food, especially since their carrier comes around a lot less often, which makes it hard for them to get food from the capital, though they're still only able to get as much as they can afford. It was this time in the forest that Fein had trained his hunting and general combat skills, while Ibufos was able to study the plantlife and minerals he came across. The natural resource of food and drink actually ended up being a higher quality than market bought supplies, but business was more scarce than ever. Despite this drought in customers, one particular day had been rather busy. As Ibufos had been wondering what was going on to increase business so suddenly, he saw yet another customer down the road. However, this man was walking rather slowly, and with a limp, and he eventually collapsed to the ground!