Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 HP / 252 Spd
Modest Nature
- Nasty Plot
- Giga Drain
- Earth Power
- Hidden Power [Ice]
Special sweeper. Switch in on a favorable move to get a Nasty Plot setup and let the sweep begin. Giga drain as STAB / Self heal, Earth Power for Fire/Steel Types, and HP Ice for Dragons and Grass.
Infernape @ Life Orb
Trait: Iron Fist
EVs: 4 HP / 252 Atk / 252 Spd
- U-turn
- Overheat
- Mach Punch
- Stone Edge
Mixed attacker. U-Turn for scouting, Mach Punch for quick-hitting fighting STAB, and Stone Edge for coverage vs dragons/flying. Overheat as a fire STAB sacrifices SpAttk without hurting other moves.
Latios (M) @ Expert Belt
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Thunderbolt
Second special sweeper. Good coverage, two STABS, and Surf and Thunderbolt add OHKOs to some that others can't handle.
Espeon @ Light Clay
Trait: Magic Bounce
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Reflect
- Light Screen
- Wish
- Hidden Power [Fire]
Support #1. Switch in on entry hazards and set up dual screens. Wish for healing, although it's kind of weak from Espeon. HP Fire takes out common entry hazard users (Ferrothorn and Forretress)
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 184 Def / 252 HP / 72 Spd
Impish Nature
- Substitute
- Protect
- Toxic
- Night Slash
Support #2: Toxic and Sub/Pro to annoy opponents. I took out the more common Earthquake / Ice Fang because I have them on others, and needed something to hit Alakazam/Reinucleus hard.
Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 84 Def / 252 HP / 172 SDef
Sassy Nature
- Earthquake
- Scald
- Recover
- Toxic
Support #3: Walls a lot of threats and hits back with Scald/Earthquake. Scald adds possible burn support but Toxic is preferred for damage. Recover out of necessity.