Stats
- HP
- 70
- Attack
- 120
- Defense
- 65
- Special Attack
- 45
- Special Defense
- 85
- Speed
- 125
Weaknesses and Resistances
- Normal
- Fight 4x
- Flying
- Poison
- Ground
- Rock 2x
- Bug 2x
- Ghost 1/2
- Steel 2x
- Fire 2x
- Water
- Grass
- Electr
- Psychc None
- Ice 1/2
- Dragon
- Dark 1/2
Ability
| Name | Effect |
|---|---|
| Each of your opponent's attacks consume one additional PP when used (they can still use moves with 1 PP remaining). Out of battle: If the user is your lead Pokemon, Pokemon with higher levels in an area have their encounter rate lowered by 50%. | |
|
Pickpocket
Hidden Ability
| If the user has no Held Item when it attacks the target with a direct attack, it steals the target's Held Item. |
Evolutions
Egg Group
- Group:
- Ground
- View Compatible Pokemon
Wild Held Item
| Item | Rarity |
|---|---|
| 5% | |
| 50% |
More Info
| Catch Rate: | 45 |
| Base XP: | 179 |
| Base Happiness: | 35 |
| Hatch Steps: | 5355 |
| Gender Group: | 50% Male, 50% Female |
| Level Rate: | Medium Slow |
| Effort Values: | 1 Attack 1 Speed |
Level Up
| Level | Name | Type | Category | Power | Acc % | PP | Target |
|---|---|---|---|---|---|---|---|
| 1 | Embargo | Dark | Status or Support |
--
| 100% | 15 | One Nearby |
| 1 | Revenge | Fight | Physical |
60
| 100% | 10 | One Nearby |
| 1 | Assurance | Dark | Physical |
75 due to STAB 50
| 100% | 10 | One Nearby |
| 1 | Scratch | Normal | Physical |
40
| 100% | 35 | One Nearby |
| 1 | Leer | Normal | Status or Support |
--
| 100% | 30 | All Nearby Foes |
| 1 | Taunt | Dark | Status or Support |
--
| 100% | 20 | One Nearby |
| 1 | Quick Attack | Normal | Physical |
40
| 100% | 30 | One Nearby |
| 8 | Quick Attack | Normal | Physical |
40
| 100% | 30 | One Nearby |
| 10 | Faint Attack | Dark | Physical |
90 due to STAB 60
| -- | 20 | One Nearby |
| 14 | Icy Wind | Ice | Special |
82 due to STAB 55
| 95% | 15 | All Nearby Foes |
| 16 | Fury Swipes | Normal | Physical |
18
| 80% | 15 | One Nearby |
| 20 | Nasty Plot | Dark | Status or Support |
--
| -- | 20 | Self |
| 22 | Metal Claw | Steel | Physical |
50
| 95% | 35 | One Nearby |
| 25 | Hone Claws | Dark | Status or Support |
--
| -- | 15 | Self |
| 28 | Fling | Dark | Physical |
The user throws its Held Item, removing it permanently while tossing it at the target. Power, type, and side-effect are determined by the item tossed, generally by the implied weight of the item (Iron Ball is the heaviest, and the Plates are also very heavy). varies
| 100% | 10 | One Nearby |
| 32 | Screech | Normal | Status or Support |
--
| 85% | 40 | One Nearby |
| 35 | Night Slash | Dark | Physical |
105 due to STAB 70
| 100% | 15 | One Nearby |
| 40 | Snatch | Dark | Status or Support |
--
| -- | 10 | Self |
| 44 | Punishment | Dark | Physical |
Punishment's power raises by 20 for every positive stat modifier the target has, to a maximum of 200 power total. Accuracy and evasion modifiers do not count towards this raise. varies
| 100% | 5 | One Nearby |
| 47 | Dark Pulse | Dark | Special |
120 due to STAB 80
| 100% | 15 | One Nearby |
TM / HM
| TM / HM | Name | Type | Category | Power | Acc % | PP | Target |
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | Dark | Status or Support |
--
| -- | 15 | Self |
| TM04 | Calm Mind | Psychc | Status or Support |
--
| -- | 20 | Self |
| TM06 | Toxic | Poison | Status or Support |
--
| 90% | 10 | One Nearby |
| TM07 | Hail | Ice | Status or Support |
--
| -- | 10 | Whole Field |
| TM10 | Hidden Power | Normal | Special |
Hidden Power's power and type vary depending on the individual Pokemon using it, ranging between 30 and 70 power. There is no way to change a Pokemon's Hidden Power type or power, so you are stuck with what you have. Hidden Power is always a Special-based move. varies
| 100% | 15 | One Nearby |
| TM11 | Sunny Day | Fire | Status or Support |
--
| -- | 5 | Whole Field |
| TM12 | Taunt | Dark | Status or Support |
--
| 100% | 20 | One Nearby |
| TM13 | Ice Beam | Ice | Special |
142 due to STAB 95
| 100% | 10 | One Nearby |
| TM14 | Blizzard | Ice | Special |
180 due to STAB 120
| 70% | 5 | All Nearby Foes |
| TM15 | Hyper Beam | Normal | Special |
150
| 90% | 5 | One Nearby |
| TM17 | Protect | Normal | Status or Support |
--
| -- | 10 | Self |
| TM18 | Rain Dance | Water | Status or Support |
--
| -- | 5 | Whole Field |
| TM21 | Frustration | Normal | Physical |
Frustration's power is higher depending on the user's lack of happiness. At zero (0) happiness, this attack's power is 102. varies
| 100% | 20 | One Nearby |
| TM27 | Return | Normal | Physical |
Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102. varies
| 100% | 20 | One Nearby |
| TM28 | Dig | Ground | Physical |
80
| 100% | 10 | One Nearby |
| TM30 | Shadow Ball | Ghost | Special |
80
| 100% | 15 | One Nearby |
| TM31 | Brick Break | Fight | Physical |
75
| 100% | 15 | One Nearby |
| TM32 | Double Team | Normal | Status or Support |
--
| -- | 15 | Self |
| TM33 | Reflect | Psychc | Status or Support |
--
| -- | 20 | User's Field |
| TM40 | Aerial Ace | Flying | Physical |
60
| -- | 20 | One Nearby |
| TM41 | Torment | Dark | Status or Support |
--
| 100% | 15 | One Nearby |
| TM42 | Facade | Normal | Physical |
70
| 100% | 20 | One Nearby |
| TM44 | Rest | Psychc | Status or Support |
--
| -- | 10 | Self |
| TM45 | Attract | Normal | Status or Support |
--
| 100% | 15 | One Nearby |
| TM46 | Thief | Dark | Physical |
60 due to STAB 40
| 100% | 10 | One Nearby |
| TM47 | Low Sweep | Fight | Physical |
60
| 100% | 20 | One Nearby |
| TM48 | Round | Normal | Special |
60
| 100% | 15 | One Nearby |
| TM52 | Focus Blast | Fight | Special |
120
| 70% | 5 | One Nearby |
| TM54 | False Swipe | Normal | Physical |
40
| 100% | 40 | One Nearby |
| TM56 | Fling | Dark | Physical |
The user throws its Held Item, removing it permanently while tossing it at the target. Power, type, and side-effect are determined by the item tossed, generally by the implied weight of the item (Iron Ball is the heaviest, and the Plates are also very heavy). varies
| 100% | 10 | One Nearby |
| TM63 | Embargo | Dark | Status or Support |
--
| 100% | 15 | One Nearby |
| TM65 | Shadow Claw | Ghost | Physical |
70
| 100% | 15 | One Nearby |
| TM66 | Payback | Dark | Physical |
75 due to STAB 50
| 100% | 10 | One Nearby |
| TM67 | Retaliate | Normal | Physical |
70
| 100% | 5 | One Nearby |
| TM68 | Giga Impact | Normal | Physical |
150
| 90% | 5 | One Nearby |
| TM75 | Swords Dance | Normal | Status or Support |
--
| -- | 30 | Self |
| TM77 | Psych Up | Normal | Status or Support |
--
| -- | 10 | One Nearby |
| TM81 | X-Scissor | Bug | Physical |
80
| 100% | 15 | One Nearby |
| TM84 | Poison Jab | Poison | Physical |
80
| 100% | 20 | One Nearby |
| TM85 | Dream Eater | Psychc | Special |
100
| 100% | 15 | One Nearby |
| TM87 | Swagger | Normal | Status or Support |
--
| 90% | 15 | One Nearby |
| TM90 | Substitute | Normal | Status or Support |
--
| -- | 10 | Self |
| TM94 | Rock Smash | Fight | Physical |
40
| 100% | 15 | One Nearby |
| TM95 | Snarl | Dark | Special |
82 due to STAB 55
| 95% | 15 | All Nearby Foes |
| HM01 | Cut | Normal | Physical |
50
| 95% | 30 | One Nearby |
| HM03 | Surf | Water | Special |
95
| 100% | 15 | All Nearby |
| HM04 | Strength | Normal | Physical |
80
| 100% | 15 | One Nearby |
Tutor
| Tutor | Name | Type | Category | Power | Acc % | PP | Target |
|---|---|---|---|---|---|---|---|
| Tutor | Ice Punch | Ice | Physical |
112 due to STAB 75
| 100% | 15 | One Nearby |
| Tutor | Low Kick | Fight | Physical |
Low Kick's power is higher depending on how heavy the target is, ranging between 20 and 120 power. varies
| 100% | 20 | One Nearby |
| Tutor | Snore | Normal | Special |
40
| 100% | 15 | One Nearby |
| Tutor | Spite | Ghost | Status or Support |
--
| 100% | 10 | One Nearby |
| Tutor | Icy Wind | Ice | Special |
82 due to STAB 55
| 95% | 15 | All Nearby Foes |
| Tutor | Sleep Talk | Normal | Status or Support |
--
| -- | 10 | Self |
| Tutor | Iron Tail | Steel | Physical |
100
| 75% | 15 | One Nearby |
| Tutor | Knock Off | Dark | Physical |
30 due to STAB 20
| 100% | 20 | One Nearby |
| Tutor | Snatch | Dark | Status or Support |
--
| -- | 10 | Self |
| Tutor | Dark Pulse | Dark | Special |
120 due to STAB 80
| 100% | 15 | One Nearby |
| Tutor | Foul Play | Dark | Physical |
142 due to STAB 95
| 100% | 15 | One Nearby |
Previous Evolution
| Method | Name | Type | Category | Power | Acc % | PP | Target |
|---|---|---|---|---|---|---|---|
| Egg | Bite Learned by Sneasel | Dark | Physical |
90 due to STAB 60
| 100% | 25 | One Nearby |
| Egg | Counter Learned by Sneasel | Fight | Physical |
If the user is hit by a Physical-based move on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the move. varies
| 100% | 20 | Last Foe to Act |
| 20 | Agility Learned by Sneasel | Psychc | Status or Support |
--
| -- | 30 | Self |
| 35 | Slash Learned by Sneasel | Normal | Physical |
70
| 100% | 20 | One Nearby |
| Egg | Foresight Learned by Sneasel | Normal | Status or Support |
--
| -- | 40 | One Nearby |
| Egg | Pursuit Learned by Sneasel | Dark | Physical |
60 due to STAB 40
| 100% | 20 | One Nearby |
| 28 | Beat Up Learned by Sneasel | Dark | Physical |
Does additional damage for each healthy Pokemon you have in your party. varies
| 100% | 10 | One Nearby |
| Egg | Fake Out Learned by Sneasel | Normal | Physical |
40
| 100% | 10 | One Nearby |
| Egg | Assist Learned by Sneasel | Normal | Status or Support |
--
| -- | 20 | Self |
| Egg | Crush Claw Learned by Sneasel | Normal | Physical |
75
| 95% | 10 | One Nearby |
| Egg | Feint Learned by Sneasel | Normal | Physical |
30
| 100% | 10 | One Nearby |
| Egg | Avalanche Learned by Sneasel | Ice | Physical |
90 due to STAB 60
| 100% | 10 | One Nearby |
| 47 | Ice Shard Learned by Sneasel | Ice | Physical |
60 due to STAB 40
| 100% | 30 | One Nearby |
| Egg | Double Hit Learned by Sneasel | Normal | Physical |
35
| 90% | 10 | One Nearby |
Previous Generation
Generation IV
| Method | Name | Type | Category | Power | Acc % | PP | Target |
|---|---|---|---|---|---|---|---|
| Tutor | Headbutt | Normal | Status or Support |
70
| 100% | 15 | One Nearby |
| Tutor | Swift | Normal | Status or Support |
60
| -- | 20 | All Nearby Foes |
| Tutor | Mud-Slap | Ground | Status or Support |
20
| 100% | 10 | One Nearby |
| Tutor | Fury Cutter | Bug | Status or Support |
20
| 95% | 20 | One Nearby |
| TM01 | Focus Punch | Fight | Status or Support |
150
| 100% | 20 | One Nearby |
| TM43 | Secret Power | Normal | Status or Support |
70
| 100% | 20 | One Nearby |
| TM58 | Endure | Normal | Status or Support |
--
| -- | 10 | Self |
| TM72 | Avalanche | Ice | Status or Support |
90 due to STAB 60
| 100% | 10 | One Nearby |
| TM78 | Captivate | Normal | Status or Support |
--
| 100% | 20 | All Nearby Foes |
| TM83 | Natural Gift | Normal | Status or Support |
Natural Gift's power and Type vary based on what berry is the user's Held Item, if any. The Berry is consumed after used. If the user is not holding a berry, Natural Gift fails. varies
| 100% | 15 | One Nearby |
| HM05 | Whirlpool | Water | Status or Support |
35
| 85% | 15 | One Nearby |
Flavor
| Species: | Sharp Claw Pokémon |
| Color: | Black |
| Weight: | 74.8 lbs. (34kg) |
| Height: | 3' 7" (1.1m) |
Pokedex
White 2: They communicate by clawing
signs in boulders and work
together to surround enemies.
Black 2: They communicate by clawing
signs in boulders and work
together to surround enemies.
Stats
| 0 EV | 252+ EV | ||||
|---|---|---|---|---|---|
| Stat | 0 IV | 31 IV | 0 IV | 31 IV | Rank |
| HP | 250 | 281 | 313 | 344 | 120th |
| Attack | 245 | 276 | 308 | 373 if nature is Lonely, Adamant, Brave, or Naughty 339 |
27th |
| Defense | 135 | 166 | 198 | 252 if nature is Bold, Relaxed, Impish, or Lax 229 |
158th |
| Special Attack | 95 | 126 | 158 | 208 if nature is Modest, Mild, Quiet, or Rash 189 |
224th |
| Special Defense | 175 | 206 | 238 | 296 if nature is Calm, Gentle, Sassy, or Careful 269 |
64th |
| Speed | 255 | 286 | 318 | 384 if nature is Timid, Hasty, Jolly, or Naive 349 |
4th |
Locations
| Where to find Weavile |
|---|








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Posted 3/10/2013 8:25:54 AMA good move set would be ice punch, night slash, brick break and swords dance. This thing is so fast and attack heavy only problem, too many weaknesses. Otherwise a beast pokemon.
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Posted 5/17/2013 11:53:43 AMDon't forget: If EV-Trained on Speed, it can outspeed very much Pokémon, with its high Atk it can 1HKO many too ;)
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Posted 5/30/2013 3:11:13 AMThis Pokemon does have extremely high speed, what effect does that stat have on Pokemon inside of battle other than allowing it to attack first? Are there any attacks that scale off of speed?
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Posted 4/2/2013 9:44:44 AMFor a dark master and a unofficial dark gym leader this pokemon is really good partner....
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Posted 6/17/2013 2:17:15 PMThis is by far my favorite pokemon. High enough speed and attack to 1 hit KO pretty much anything.