Stats
- HP
- 89
- Attack
- 125
- Defense
- 90
- Special Attack
- 115
- Special Defense
- 80
- Speed
- 101
Weaknesses and Resistances
- Normal
- Fight 1/2
- Flying
- Poison 1/2
- Ground None
- Rock
- Bug 1/2
- Ghost
- Steel
- Fire
- Water 2x
- Grass
- Electr None
- Psychc
- Ice 4x
- Dragon
- Dark
Ability
| Name | Effect |
|---|---|
| Raises the power of the user's Ground-, Rock-, and Steel-type attacks by 30% during a sandstorm. The user won't receive damage from sandstorm, regardless of its type. | |
|
Sheer Force
Hidden Ability
| The user's damaging attacks with beneficial secondary effects lose those effects, but have their power increased by 1.3x. (This affects Flare Blitz due to its chance of burn, but does not affect Hammer Arm, etc., as their secondary effects are detrimental.) If the attack is boosted and the user holds Life Orb, it will not receive Life Orb's recoil effect. |
Evolutions
-
Landorus does not evolve.
- Group:
- None
- View Compatible Pokemon
Egg Group
More Info
| Catch Rate: | 3 |
| Base XP: | 270 |
| Base Happiness: | 90 |
| Hatch Steps: | 30855 |
| Gender Group: | Male-only |
| Level Rate: | Slow |
| Effort Values: | 3 Special Attack |
Level Up
| Level | Name | Type | Category | Power | Acc % | PP | Target |
|---|---|---|---|---|---|---|---|
| 1 | Block | Normal | Status or Support |
--
| -- | 5 | One Nearby |
| 1 | Mud Shot | Ground | Special |
82 due to STAB 55
| 95% | 15 | One Nearby |
| 1 | Rock Tomb | Rock | Physical |
50
| 80% | 10 | One Nearby |
| 7 | Imprison | Psychc | Status or Support |
--
| -- | 10 | Self |
| 13 | Punishment | Dark | Physical |
Punishment's power raises by 20 for every positive stat modifier the target has, to a maximum of 200 power total. Accuracy and evasion modifiers do not count towards this raise. varies
| 100% | 5 | One Nearby |
| 19 | Bulldoze | Ground | Physical |
90 due to STAB 60
| 100% | 20 | All Nearby |
| 25 | Rock Throw | Rock | Physical |
50
| 90% | 15 | One Nearby |
| 31 | Extrasensory | Psychc | Special |
80
| 100% | 30 | One Nearby |
| 37 | Swords Dance | Normal | Status or Support |
--
| -- | 30 | Self |
| 43 | Earth Power | Ground | Special |
135 due to STAB 90
| 100% | 10 | One Nearby |
| 49 | Rock Slide | Rock | Physical |
75
| 90% | 10 | All Nearby Foes |
| 55 | Earthquake | Ground | Physical |
150 due to STAB 100
| 100% | 10 | All Nearby |
| 61 | Sandstorm | Rock | Status or Support |
--
| -- | 10 | Whole Field |
| 67 | Fissure | Ground | Physical |
Instantly knocks out the target if the move hits. varies
| 30% | 5 | One Nearby |
| 73 | Stone Edge | Rock | Physical |
100
| 80% | 5 | One Nearby |
| 79 | Hammer Arm | Fight | Physical |
100
| 90% | 10 | One Nearby |
| 85 | Outrage | Dragon | Physical |
120
| 100% | 10 | Random Foe |
TM / HM
| TM / HM | Name | Type | Category | Power | Acc % | PP | Target |
|---|---|---|---|---|---|---|---|
| TM04 | Calm Mind | Psychc | Status or Support |
--
| -- | 20 | Self |
| TM06 | Toxic | Poison | Status or Support |
--
| 90% | 10 | One Nearby |
| TM08 | Bulk Up | Fight | Status or Support |
--
| -- | 20 | Self |
| TM10 | Hidden Power | Normal | Special |
Hidden Power's power and type vary depending on the individual Pokemon using it, ranging between 30 and 70 power. There is no way to change a Pokemon's Hidden Power type or power, so you are stuck with what you have. Hidden Power is always a Special-based move. varies
| 100% | 15 | One Nearby |
| TM15 | Hyper Beam | Normal | Special |
150
| 90% | 5 | One Nearby |
| TM17 | Protect | Normal | Status or Support |
--
| -- | 10 | Self |
| TM21 | Frustration | Normal | Physical |
Frustration's power is higher depending on the user's lack of happiness. At zero (0) happiness, this attack's power is 102. varies
| 100% | 20 | One Nearby |
| TM23 | Smack Down | Rock | Physical |
50
| 100% | 15 | One Nearby |
| TM26 | Earthquake | Ground | Physical |
150 due to STAB 100
| 100% | 10 | All Nearby |
| TM27 | Return | Normal | Physical |
Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102. varies
| 100% | 20 | One Nearby |
| TM28 | Dig | Ground | Physical |
120 due to STAB 80
| 100% | 10 | One Nearby |
| TM29 | Psychic | Psychc | Special |
90
| 100% | 10 | One Nearby |
| TM31 | Brick Break | Fight | Physical |
75
| 100% | 15 | One Nearby |
| TM32 | Double Team | Normal | Status or Support |
--
| -- | 15 | Self |
| TM34 | Sludge Wave | Poison | Special |
95
| 100% | 10 | All Nearby |
| TM36 | Sludge Bomb | Poison | Special |
90
| 100% | 10 | One Nearby |
| TM37 | Sandstorm | Rock | Status or Support |
--
| -- | 10 | Whole Field |
| TM39 | Rock Tomb | Rock | Physical |
50
| 80% | 10 | One Nearby |
| TM42 | Facade | Normal | Physical |
70
| 100% | 20 | One Nearby |
| TM44 | Rest | Psychc | Status or Support |
--
| -- | 10 | Self |
| TM45 | Attract | Normal | Status or Support |
--
| 100% | 15 | One Nearby |
| TM48 | Round | Normal | Special |
60
| 100% | 15 | One Nearby |
| TM52 | Focus Blast | Fight | Special |
120
| 70% | 5 | One Nearby |
| TM56 | Fling | Dark | Physical |
The user throws its Held Item, removing it permanently while tossing it at the target. Power, type, and side-effect are determined by the item tossed, generally by the implied weight of the item (Iron Ball is the heaviest, and the Plates are also very heavy). varies
| 100% | 10 | One Nearby |
| TM64 | Explosion | Normal | Physical |
250
| 100% | 5 | All Nearby |
| TM66 | Payback | Dark | Physical |
50
| 100% | 10 | One Nearby |
| TM68 | Giga Impact | Normal | Physical |
150
| 90% | 5 | One Nearby |
| TM69 | Rock Polish | Rock | Status or Support |
--
| -- | 20 | Self |
| TM71 | Stone Edge | Rock | Physical |
100
| 80% | 5 | One Nearby |
| TM75 | Swords Dance | Normal | Status or Support |
--
| -- | 30 | Self |
| TM78 | Bulldoze | Ground | Physical |
90 due to STAB 60
| 100% | 20 | All Nearby |
| TM80 | Rock Slide | Rock | Physical |
75
| 90% | 10 | All Nearby Foes |
| TM86 | Grass Knot | Grass | Special |
Grass Knot's power is higher depending on how heavy the target is, ranging between 20 and 120 power. varies
| 100% | 20 | One Nearby |
| TM87 | Swagger | Normal | Status or Support |
--
| 90% | 15 | One Nearby |
| TM89 | U-turn | Bug | Physical |
70
| 100% | 20 | One Nearby |
| TM90 | Substitute | Normal | Status or Support |
--
| -- | 10 | Self |
| TM94 | Rock Smash | Fight | Physical |
40
| 100% | 15 | One Nearby |
| HM02 | Fly | Flying | Physical |
135 due to STAB 90
| 95% | 15 | One Nearby |
| HM04 | Strength | Normal | Physical |
80
| 100% | 15 | One Nearby |
Tutor
| Tutor | Name | Type | Category | Power | Acc % | PP | Target |
|---|---|---|---|---|---|---|---|
| Tutor | Snore | Normal | Special |
40
| 100% | 15 | One Nearby |
| Tutor | Outrage | Dragon | Physical |
120
| 100% | 10 | Random Foe |
| Tutor | Sleep Talk | Normal | Status or Support |
--
| -- | 10 | Self |
| Tutor | Iron Tail | Steel | Physical |
100
| 75% | 15 | One Nearby |
| Tutor | Role Play | Psychc | Status or Support |
--
| -- | 10 | One Nearby |
| Tutor | Superpower | Fight | Physical |
120
| 100% | 5 | One Nearby |
| Tutor | Knock Off | Dark | Physical |
20
| 100% | 20 | One Nearby |
| Tutor | Block | Normal | Status or Support |
--
| -- | 5 | One Nearby |
| Tutor | Gravity | Psychc | Status or Support |
--
| -- | 5 | Whole Field |
| Tutor | Earth Power | Ground | Special |
135 due to STAB 90
| 100% | 10 | One Nearby |
| Tutor | Stealth Rock | Rock | Status or Support |
--
| -- | 20 | Foe's Field |
Flavor
| Species: | Abundance Pokémon |
| Color: | Brown |
| Weight: | 149.6 lbs. (68kg) |
| Height: | 4' 11" (1.5m) |
Pokedex
White 2: From the forces of lightning and wind,
it creates energy to give nutrients to
the soil and make the land abundant.
Black 2: From the forces of lightning and wind,
it creates energy to give nutrients to
the soil and make the land abundant.
Stats
| 0 EV | 252+ EV | ||||
|---|---|---|---|---|---|
| Stat | 0 IV | 31 IV | 0 IV | 31 IV | Rank |
| HP | 288 | 319 | 351 | 382 | 58th |
| Attack | 255 | 286 | 318 | 384 if nature is Lonely, Adamant, Brave, or Naughty 349 |
17th |
| Defense | 185 | 216 | 248 | 307 if nature is Bold, Relaxed, Impish, or Lax 279 |
58th |
| Special Attack | 235 | 266 | 298 | 362 if nature is Modest, Mild, Quiet, or Rash 329 |
23rd |
| Special Defense | 165 | 196 | 228 | 285 if nature is Calm, Gentle, Sassy, or Careful 259 |
79th |
| Speed | 207 | 238 | 270 | 331 if nature is Timid, Hasty, Jolly, or Naive 301 |
31st |
Locations
| Where to find Landorus | |
|---|---|
|
Available only in the Pokemon Dream Radar app for the Nintendo 3DS. You catch it by default in its Therian Forme there. You can take Therian Forme Landorus to the Abundant Shrine to receive the Reflecting Mirror, which allows you to freely switch between the forms of Tornadus, Thundurus, and Landorus. |






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Posted 5/24/2013 7:57:00 AMits weird that he is a flying type pokemon and the only move he can lern that is flying type is fly weird just wierd