Route 22 is an optional route you can visit to the northeast of Santalune City. It contains several Trainers for you to fight as well as Pokémon for you to catch.
Wild Pokémon on Route 22
Near the start of the route is Rising Star Louise, who uses a Psyduck L6 and a Litleo L7. Past her is Lass Elin, using a Goldeen L6 and a Marill L6, and then Rising Star Loïc, who uses a Riolu L9 and may hit rather hard.
Directly south of Loïc is Schoolboy Rabbie, who has a Pidgey L7 and a Metapod L5. Past him is Schoolgirl Mackenzie, who uses a Bunnelby L8.
After Schoolgirl Mackenzie, you'll find a path leading off to the east. That takes you to the entrance to Victory Road, although you'll need to have all 8 Badges in order to proceed any further in there.
Further south of Schoolgirl Mackenzie is Lass Elsa and her Flabébé L8. Go ahead and take her down, then head west by jumping down the ledges to pick up a free Super Potion.
Anyway, keep heading west and you'll find yourself back at Santalune City, so now that you have a bit more experience and hopefully some new Pokémon, go on ahead and take on the first Gym!
Before you're able to enter Route 4, you'll be stopped by a lady who introduces herself as Alexa, a journalist and Viola's older sister. She'll seem intrigued about having the inside scoop about a young Trainer beating her sister and suggests you come visit her sometime in Lumiose City to the north. She'll also bestow on you one of the most useful items in the game, the Exp. Share.
The Exp. Share has changed substantially compared to previous generations. For starters, it's now a Key Item instead of a held item. It gives all Pokémon in your party 50% of the EXP earned by any fighting Pokémon, meaning if you had a Fennekin gain 200 EXP in one battle, each of your other party Pokémon would gain 100 EXP. No, this EXP is NOT split, so there's very little reason to actually turn it off, although you can do so by selecting it from the Key Items bag.
Now, head north onto Route 4, where you'll find flower patches — a new place for you to find slightly different wild Pokémon, including different flower colors of a new Pokémon, Flabébé.
Wild Pokémon on Route 4
Flower color depends on which color of flowery grass you encounter it in.
More common in Red flowers.
Only female Combee evolve into Vespiquen. More common in Yellow flowers.
There are plenty of items and Trainers around the area, too. In order to navigate the hedges, it's highly recommended that you use your D-pad to move around, as it will be difficult navigating them with your roller skates. In the southwest part of the route, there's a Repel, an Antidote, and Gardener Wheaton with his Corphish L10. In the southeast part of the route, through the hedges, there's a Super Potion waiting for you.
When you reach the middle of the route, you'll find the glorious Perle Fountain, as well as some Roller Skaters. Roller Skater Roland uses a Pidgey L10 while Roller Skater Calida uses a Fletchling L10.
Now head to the north and you'll be able to enter either the west or east path. The eastern path is guarded by Poké Fan Agnes, who has three Burmy L7, one of each cloak. North of her is Preschooler Adrian with a Magikarp L9 that he traded for. Poor kid got ripped off.
The western path is blocked by Preschooler Mia, who's got a Budew L9. Then, in the center of the area is Poké Fan Gabe, who uses a Pichu L7 and a Pikachu L9. Right to the south of him is a Poison Barb, which powers up the holder's Poison-type moves.
In the very northeast part of the route is an Ether as well as Gardener Fabian, who also uses a Corphish L10. The very northwest part of the route has a Net Ball and Gardener Grover, who, surprise, uses a Corphish L10 as well.
Make your way down the center of the route until you find two people standing around. They'll ask if you've seen a Flabébé and explain that it's one of the newly discovered Fairy-type Pokémon, that the man's name is Dexio and the lady's is Sina, and that they work for Professor Sycamore. They offer to show you the way to the lab, so say yes, and they'll guide you into the massive Lumiose City.
As you enter the gate to Lumiose City, Sina and Dexio will be waiting for you. They'll talk about Pokémon's happiness and will give you TM27 Return, which has higher power depending on how happy your Pokémon is with you.
Enter the city and then Sina will direct you over towards Professor Sycamore's lab, over to the west. It's a bit of a walk, but it's the lab that's set back a bit. That's your next destination.
You're currently on the South Boulevard of Lumiose City. Central and Northern Lumiose City are unfortunately experiencing a power outage, so you won't be able to visit those areas until later. Despite that, there's still plenty for you to do.
Before you get too sidetracked, though, you should head on over towards the lab. Keep in mind that the camera will pan in a rather dynamic manner as you travel around the city, so it may take a bit of getting used to.
If your Pokémon are fairly weakened, you should not enter the lab just yet, but go to the Pokémon Center directly across from it. The Pokémon Center also has a guy in there who will exchange Poké Miles for prizes. You earn Poké Miles for traveling around and meeting other players, particularly ones from far, far away, such as other countries.
The Pokémon Center's Poké Mart also sells TMs for you, although they're rather pricey.
Anyway, back at the Sycamore Pokémon Laboratory, he's waiting for you on the third floor, but stop by the second floor and talk to the lady by the glowing blue pillar on the left to receive 5 Luxury Balls.
Now, take the elevator up to the third floor and you'll be greeted by Professor Sycamore for the first time since the very start of the game.
Follow him over to his office, where he'll talk for awhile about various things. Your friends Shauna and Serena will then show up, and Sycamore will suggest you have a Pokémon battle. No, not with each other, but with him! You'll have a chance to back out if you need to heal, but when you're ready, go ahead and talk to him to begin the fight!
He uses Bulbasaur L10, Charmander L10, and Squirtle L10. Their levels aren't too threatening, but their type coverage can be rather tricky depending on who you've trained, so make sure you're able to match up types against his three starter Pokémon.
After you've beaten him, he'll compliment you and call you a fantastic Trainer, and will then give you one of the three Kanto starter Pokémon he just used against you. That's right, you'll have a choice between Bulbasaur, Charmander, and Squirtle!
While you most certainly can, you'll probably want to pick a Kanto starter that does not share a type with your Kalos starter. Beyond that advise, either of these three are great, so pick whichever one you have a preference for.
Depending on the one you choose, you'll receive the appropriate Mega Stone for it — Venusaurite for Bulbasaur, Blastoisinite for Squirtle, and then either Charizardite X or Charizardite Y depending on which version you're playing.
These will have no effect for now, but you'll be able to use these later on to Mega Evolve your Kanto starter Pokémon into its Mega Evolution!
After Tierno and Trevor show up, Professor Sycamore will talk for awhile longer about wanting you to solve Kalos' biggest mystery: the secret and potential of Mega Evolution.
Anyway, after you all disperse, talk to the assistant on the third floor. She'll give you TM54 False Swipe to help you catch Pokémon. False Swipe is a Normal-type attack that deals a weak amount of damage, but also won't knock out a foe, making it great for weakening Pokémon you want to catch.
After heading down the elevator, you'll see a man with wild red hair in the lobby. He introduces himself as Lysandre. He talks for a bit about various things, such as how he wants to see a more beautiful world and that you have a Holo Caster.
Your friends will come down the elevator and will disperse shortly afterwards. Serena wants to meet you at Café Soleil, which is further past the lab and also where the exit onto Route 5 is.
At this point, you're free to explore the whole Southern Boulevard, along with one of the alleys.
When you reach the outside of Café Soleil, Serena will invite you in. Go on and follow her, and then you'll see Lysandre and a girl named Diantha talking in the back of the cafe. Serena explains the Lysandre is the head of Lysandre Labs while Diantha is a famous movie star.
They'll talk for a bit about how she's a movie star and how he wants her to be eternally beautiful or something along those lines, then he'll leave and Diantha will introduce herself to you and Serena before leaving as well.
After you've completed this scene, you'll be able to proceed to Route 5 whenever you want, although there's still plenty more to do in Lumiose City.
PR Video Studio
You'll find Shauna outside of the PR Video Studio building, where you can go to record a quick 10 second video introduction.
Inside of the building, talk to the man on the left counter and he'll ask which of the three styles you want: Energetic, Cool, or Fun. Choose one and you'll do a quick 10 second video for your Trainer PR.
This fun video is shown when you're entering a battle with another player or something.
You can talk to the lady in the back by the green screen and she'll give you the Lens Case, which you can use to switch your contact lenses around, giving you different eye colors.
There's a Hair Salon near the exit onto Route 5. Inside, you can change your hair style, hair color, or change both for $3,000. This is rather expensive at this point in the game, but it's chump change later on, so you're best off waiting until later before splurging on a fancier hairdo.
Building to the Right of Route 5
The building to the right of Route 5, along the outer edge of buildings, is where they study catching Pokémon. Talk to the girl sitting on the bench on the left and she'll give you a Quick Claw, which can be held by a Pokémon to give it a chance of going first in battle, regardless of its Speed.
On the second floor of that building, you can talk to two guys at the computer to receive 3 Timer Balls and 3 Quick Balls between the two of them.
Restaurant Le Nah
You are able to fight against Trainers in Double Battles here while eating. Cool! (Yeah I need to add more on this.)
Vernal Avenue can be found by the Pokémon Center and it's the only other branch of Lumiose City you can visit at this point.
This boutique shop apparently sells fancy clothes and accessories, but they deem you not fancy enough and tell you to come back better dressed. Well!
Café Classe will tell you about the various boutiques in the cities of Kalos. Beyond that, there's nothing exciting in here.
You can buy Fire Stones, Leaf Stones, and Water Stones for $2,100 each in here. That's very handy if you're looking to evolve your Panpour, Pansage, or Pansear.
You can buy the herbal medicine here for relatively cheap, but it's bitter and will make your Pokémon less friendly towards you. It's still a good place to buy the Revival Herbs, which are capable of reviving your Pokémon to full health, at the cost of $2,800 each.
If you have a Furfrou, you can get it styled here.
Another cafe, this one dedicated to Furfrou and discussion of Furfrou.
Route 5 Terminus
Upon entering the gateway to Route 5, you'll be greeted by a man in pink named Mr. Bonding. He tells you about O-Powers and how they can be used to give your Pokémon various boosts, similar to the Pass Powers of Generation V games.
Afterwards, he'll let you enter Route 5 and proceed towards Camphrier Town.
As soon as you arrive on Route 5, you'll be approached by a Lucario. Its Trainer then shows up and says that the Lucario was sensing your aura. After some more talking, she'll introduce herself as Korrina, the Shalour City Gym Leader, and will then disperse.
To the north is a skate park, although there's nothing too exciting directly in the park itself, other than a hidden Paralyze Heal in the middle of the rink (which isn't even that exciting anyway). While using your Roller Skates (in other words, using the control stick), you can skate onto the rail and over to a Super Potion.
To the south, you'll find some tall grass with a variety of wild Pokémon in it.
Wild Pokémon on Route 5
More common in tall grass.
More common in Purple flowers.
More common in Purple flowers.
10 5 (Horde)
Can show up in a horde (5x Gulpin)
10 5 (Horde)
Can show up in a horde (5x Scraggy).
Rare. Uses Teleport to flee on the first turn. Using a Quick Ball is recommended.
9 6 (Horde)
Rare. Can show up in a horde (4x Plusle, 1x Minun in Y; 1x Plusle, 4x Minun in X).
9 6 (Horde)
Rare. Can show up in a horde (4x Minun, 1x Plusle in X; 1x Minun, 4x Plusle in Y).
Keep heading west until you find some Twins. The Twins, Faith & Joy, use a Plusle L11 and a Minun L11, and you have to fight them in a Double Battle. Focus on taking out one of them at a time.
After the Twins and some more tall grass, you'll find Tierno and Trevor making the usual chitchat about Tierno's dancing. Tierno will then challenge you to a battle!
He uses a Corphish L12 and it likes to use Vice Grip to inflict a decent amount of damage thanks to Corphish's higher Attack stat.
Once the battle is over, Trevor will tell you about Horde Battles and how whole hordes of Pokémon can sometimes appear in the wild.
It's true, in many routes and areas, Route 5 included, you'll run into Horde Battles, which feature five Pokémon that are usually all of the same species (though sometimes one may differ, such as there being four Plusle and one Minun or vice versa). Horde Pokémon are thankfully lower level than the other Pokémon in the area, but it is a five-on-one fight, and all five will attack each turn, so they can still be challenging. Additionally, you cannot attempt to catch them until only one remains. The good news is there's a chance for one of the horde Pokémon to have its hidden ability rather than its usual ability, which can be handy.
Trevor will give you some Honey, which you can use to trigger a fight against a wild Pokémon with a higher likelihood of it being a Horde Battle.
To the south of them is a dead end with a ledge, though it's a one-way exit from the other side, so don't head down there. Instead, head north and fight against Rising Star Hamish, who uses a Kadabra L13. Watch out, this thing's Confusion attack hits pretty hard! Physical-based attacks are the best way to fight it.
North of Hamish is a rail you can skate down leading to a Super Potion, but it's a one-way route that takes you back to the skate park. It's your choice whether to take it or not, but regardless, you're going to eventually want to head up the hill west of Hamish.
After climbing the hill and heading south, you'll be presented with another fork in the road. To the south is another rail you can take leading to an Oran Berry tree, which has a fallen Oran Berry. You can pick up the fallen berry, but won't be able to get the rest; instead, you'll need to wait a day or two (unsure on the amount of time) in order for the tree to drop another berry. This way also leads you to the one-way ledge talked about earlier.
To the west of the hill, up the steps, you'll find some Roller Skaters skating around some traffic cones. The path leads you south, but heading north to fight them might be a good idea. Roller Skater Winnie uses a Bunnelby L9 and a Skiddo L11, while Roller Skater Florin uses a Doduo L12.
Past them is a rail that has a notch in it. In order to skate across it, you'll need to build up enough momentum, so just run back a bit before trying to cross it. If you fall in the purple flowers, there are steps leading you back to the Roller Skaters. You can also just cross the purple flowers to the other side, but you'll need to take the next rail in a similar manner. Doing so leads you over to a yellow-colored item ball. These yellow-colored item balls contain TMs or HMs, so you should definitely pick those up when you see them. This one in particular contains TM01 Hone Claws, which raises the user's Attack and Accuracy by one stage.
Hop down the ledge. That'll place you right by Rising Star Tyson and where the path goes had you chosen to ignore the Roller Skaters and head south instead. Tyson has a Bidoof L12 and an Oddish L10.
Directly south of Tyson, through the purple flowers, is an X Attack. Grab that if you want, then head down the stairs just to the west to fight Backpacker Heike and his Sentret L12. Further past him is a Youngster that just loooves shorts. Yes, because they're comfy and easy to wear. Youngster Keita uses a Pansage L12.
Further south, you'll find two thorn bushes that block your path. You won't be able to clear them until you have HM01 Cut, although you are able to use it outside of battle since you have the Bug Badge (you'll just need to trade in order to actually teach it).
Anyway, that's the end of Route 5. Right up ahead is Camphrier Town and your next destination!
As soon as you arrive in Camphrier Town, your Holo Caster will receive a signal. It turns out to be nothing more than an explanation of how the Holo Caster was designed by Lysandre Labs and hopes you'll enjoy using it.
The people around Camphrier Town tend to be rather generous when it comes to handing out items. The man just to the west of the Pokémon Center gives you an Ultra Ball when you talk to him.
The hotel to the west of the Pokémon Center has a man that gives you a Full Heal on the bottom floor. Upstairs, you'll find Mr. Bonding, the guy in the pink suit you ran into earlier. Well, he's ready to give you another O-Power: Sp. Atk Power! This raises your Special Attack when you activate it from the PSS.
To the south of the hotel, outside of the gate, is a small path that leads over to a Star Piece, which can be sold for some money.
The house directly above the Pokémon Center is Cassius's house. Cassius is the person who runs the PC storage system in the Kalos region and was sent over here by Bill from Kanto. Talking to him changes the text of "Someone's PC" to "Cassius's PC". You can also talk to the girl with magenta hair to receive TM46 Thief, which has been buffed to a respectable 60 power and also steals the foe's held item if it has one and you don't.
The northwestern house has a guy inside who will request to see a Pokémon of a certain type. That type is random and changes every day. If you show him a Pokémon of that type, he'll reward you with your choice of Cheri Berry (heals paralysis), Chesto Berry (heals sleep), Pecha Berry (heals poison), Rawst Berry (heals burn), or Aspear Berry (heals freeze). You can do this once per day. The lady inside also gives you a Sweet Heart if you talk to her, which heals a Pokémon HP by 20.
The northern part of town is home to Shabboneau Castle, an old castle that was mostly emptied out by its owners, who gave much of its contents away, as the guy inside explains. Shauna asks the man about Mega Evolution, but there's no word on it. However, your conversation is interrupted when someone comes in and tells the man he needs to go to Route 7, which is where Shauna suggests you go as well.
Upstairs in the castle, you can find an Escape Rope, but that's really all there is to do here, so head on back to the central part of town and then set your sights west onto Route 7!
Route 7 is a rather long route, but unfortunately you won't be able to explore all of it right away. It also branches off to Route 6, which is another place you can't yet explore (but will soon).
Head over to the west until you find a fork in the road. To the south is an optional area you can visit, but for now, make your way all the way west until you see the people from earlier — as well as a giant Snorlax passed out smack dab in the middle of the bridge to the rest of Route 7.
They'll explain that the Poké Flute is needed to wake up Snorlax, and that the Poké Flute is held at Parfum Palace to the north. Before leaving, though, head directly north of the bridge to find a Heal Ball.
At this point, you can head back to the junction to Route 6 and head that way, or you can check out the Berry Fields at the previously mentioned fork in the road.
As you enter the Berry Fields, you'll be approached by a man and his daughter and they'll ask you a favor. They want you to take care of the Berry Fields. Agree to do so and they'll show you how to plant berries here, giving you 5 Oran Berries and 5 Pecha Berries to get started. They'll also give you the Sprinklotad Key Item, which can be used to water the berries.
Planting berries is rather similar to previous games, except all of the soil you'll need to plant them in can be found here. You'll also need to water the berries you plant using the Sprinklotad (press A after planting the berries; you can plant several berries and then move across the row while using the Sprinklotad to save time). Not only that, but you will need to check back every now and then to remove weeds and potentially fight off hungry Bug-type Pokémon. You can also turn excess berries into mulch by using the composter (you'll need to talk to the girl inside of the house first), which apparently improves their yield.
It's up to you whether you want to get into growing berries now or not, but regardless of your decision, you should stop by the southwestern part of the fields to pick up the Miracle Seed, which boosts the power of your Pokémon's Grass-type moves when held.
The central part of Route 6 is incredibly straightforward. It's just a long, straight path under the shade of trees, where you'll have to fight against some Tourists.
The first Tourist uses a Pikachu L11, a Pidgey L11, and a Psyduck L11, while the second uses a Zigzagoon L11, a Ralts L11, and a Gulpin L11.
Fight them and then continue north and that's all you actually have to do on Route 6. In fact, that's all you really can do until you arrive at the Parfum Palace.
You can also run into wild Venipede or Audino by running or skating along the very edge of the trees. A wild Venipede or Audino may occasionally jump out from one of the larger bushes as you pass by it.
Anyway, continue on to Parfum Palace, although you can continue on Route 6 by heading to either the left or the right when you arrive at the palace. There are paths that take you to the respective side on Route 6, which contains much more action.
The two areas on the side contain some very, very tall grass with wild Pokémon galore in there. The encounters are mostly the same, although there may be slight differences between the two sides encounter-wise. You can access either of these sides from Parfum Palace.
There are also two totally new Pokémon to find here: the Psychic-type Espurr and the Ghost/Steel-type Honedge. Espurr evolves into Meowstic while Honedge evolves into Doublade and eventually Aegislash.
Wild Pokémon on Route 6
Evolves into Meowstic. Male Meowstic and Female Meowstic look quite different and learn different moves.
Might jump out from a large bush as you walk past it in the center path.
Might jump out from a large bush as you walk past it in the center path.
Route 6 West
As soon as you enter the western part of Route 6 you'll have to fight in a Double Battle against a Poké Family, Jan & Erin, who each use a Furfrou L14. They're each groomed in a different style of Furfrou, with one looking blue and with stars while the other pink with hearts. Keep in mind that they have the Fur Coat ability, which reduces the damage done with direct attacks, so Special-based attacks are generally the way to go.
Directly south of them, along the path, is a Beauty hiding in the tall grass. Beauty Brigitte fights you with an Espurr L12 and a Butterfree L12. To the west of Brigitte, up a hill, you can find a Super Repel. To the east of her, along the winding path east and to the north, is an Awakening.
Further south, down the middle path and past a ledge leading south, you'll find the dirt path lead over to an eastern ledge. Don't jump down that unless you want to return to the central part of Route 6! Instead, head west and fight against Backpacker Roderick, who's got a Bunnelby L14 on his team.
Southwest of Roderick is an Ultra Ball, which are always good to find. North of the Ultra Ball, by wrapping around the hill, you'll find Youngster Tyler, who uses a Venipede L12 and a Scraggy L12. North of him is an Aguav Berry tree, which drops Aguav Berries from time to time.
Whenever you're done here, you can leave by either returning north to the entrance or by hopping across the ledge to the center part of the route.
Route 6 East
Directly south of the entrance to the eastern part of Route 6 is an Antidote. Backpacker Jerome can also be found directly west of that, and he uses a Fletchling L14 on his team. After beating him, head through the grass to the west until you find a clearing in order to pick up an X Speed.
South of the X Speed is Tourist Mari, who's got an Illumise L14 she'll use against you. Southeast of her, near the center part of the route, you'll find a TM up on a hill. The path up the hill is just slightly south. Climb it and grab TM09 Venoshock, a Special-based Poison-type move with 65 power that doubles its power if the foe is poisoned. This works particularly well with Pokémon such as Ivysaur, Gulpin, or Venipede, but a few other Pokémon can learn it as well and 65 power isn't too shabby.
Head all the way east and follow the path in the grass until you find a Youngster wishing to battle you. Youngster Jacob uses a Croagunk L11 and a Beedrill L13. Directly north of him is a Paralyze Heal, and then even further north, hiding in the thick of the tall grass is Tourist Takemi, who's got a Volbeat L14.
Parfum Palace is a large, royal palace near Camphrier Town. The exterior of the palace is rather nondescript, although there are pathways leading back onto Route 6, accessible directly west or directly east of the entrance you took to get here. Feel free to take them if you'd like.
The lady directly north of the entrance will give you an Oran Berry if you talk to her. Handy! You can either hold onto it or go plant it in the Berry Fields back on Route 7.
There's also a camera spot in the eastern part of the terrace, should you want to take a picture by the palace.
As you approach the gate, Shauna will catch up with you and then you'll both be told there's a $1,000 entrance fee to enter the palace. You'll unfortunately have to cough up $1,000 right there on the spot (unless you have less than $1,000, in which case you'll be able to enter for free), but at least you get entry into the palace.
Parfum Palace, First Floor
Inside of the palace, you and Shauna will witness the owner running around frantically in search of his beloved Furfrou, so Shauna suggests that the two of you help find the man's Furfrou.
If you want to skip directly to where to find the Furfrou, just head directly north of the entrance here to reach the Parfum Palace Courtyard, but otherwise feel free to explore the rest of the palace for additional items. Talking to the people in the palace will offer insight into the Kalos region's past.
You can heal your Pokémon by using the bed inside of the first room to the left. Other than that, there's nothing exciting for you on the first floor of the Parfum Palace, so you'll need to head upstairs in order to find anything more interesting.
Parfum Palace, Second Floor
The eastern wing of the second floor has nothing of interest other than dialogue. The first door from the stairs in the western wing has the Amulet Coin sitting in the fireplace, which you should take, as holding it doubles the amount of money you'll receive after every Trainer battle so long as the Pokémon holding it participated in the fight.
In the middle of the two wings of the palace is the balcony, which currently has nothing there, but you'll have to return here later on, so keep it in mind.
Now that you've had your fill of the palace itself, head down to the first floor and then enter the large door in the very middle of the palace, near the entrance, to head out into the courtyard.
Parfum Palace Courtyard
Across the bridge you'll find the courtyard, which has various bushes with items scattered about in them.
As it is somewhat easy to miss, make sure you head directly northwest from the Reshiram statue by the bridge. Make your way inside of the maze there and pick up HM01 Cut, which is a weak Normal-type move, but it enables you to cut down those prickly trees that block your path in a few areas. It's not a very good move in battle, though, and you can't forget the move since it is an HM move, leaving you stuck with it until you get to the Move Deleter in Anistar City, around the time you get your seventh badge, so it's best to teach it to a Pokémon that isn't a key Pokémon on your team.
In that same maze structure, to the northwest of HM01, you'll find a Super Potion sitting around.
In the very northwest part of the whole courtyard, there's a Guard Spec. sitting in the bushes in the corner back there. Also along the edge of the courtyard, except cleverly hidden in the bushes on the eastern edge of the courtyard, you can find a Revive. It's tricky to see, though, so be on the lookout for it!
There's also an Antidote in the southeastern hedges, smack dab in the middle part of the top of it.
The lost Furfrou is waiting in the northwest part of the courtyard, so head on over there and Shauna will show up after the Furfrou runs away. She'll suggest you corner the Furfrou in the dead end to the north and will offer to stay still in a spot you choose.
There are three spots where you can place Shauna to stand guard: where she is first standing (the entrance), and then the spots to the northwest and northeast. Essentially, you can have her stand guard at any intersection.
The Furfrou should start off to the northeast, so talk to Shauna while near the entrance and she'll wait there. Approach the Furfrou from the west so it runs north. After it runs north, go back and talk to Shauna, then station her where the Furfrou just was — directly to the northeast. Then head west, followed by north, and then just a little east to trap the Furfrou.
The palace owner will show up and show his gratitude, then invite you to watch the fireworks display on the balcony of the palace.
Head up to the second floor of the palace and then head towards the middle of it, where you'll find the balcony by walking outside from the center hall. Out there, after talking to Shauna, you'll watch the fireworks with Shauna, and afterwards you'll receive both the Poké Flute to take back to Route 7 as well as TM17 Protect, which allows your Pokémon to protect itself from all damage and effects for a turn in battle.
Now that you've done all that, head on back to Route 7, where you'll be able to wake up the Snorlax and explore the rest of the route that was previously blocked! Make sure you heal up and stock up on Poké Balls or Great Balls first, though!
Back on Route 7, return to where the Snorlax was and you'll be asked whether or not you have the Poké Flute. Answer Yes and then you'll be asked whether or not you're ready to fight the Snorlax. It's at level 15 and hits pretty hard, plus it can sometimes be tricky to catch, so make sure you're fully healed and have some Poké Balls and Great Balls before answering Yes.
The Snorlax is very weak to Fighting-type attacks, but should be bulky enough to withstand one from a weaker Pokémon. If you don't have any, Physical-based moves should be prioritized over Special-based ones; not only does it have higher Special Defense from the get-go, but it can raise it even higher with Amnesia, raising its Special Defense by two stages each time it is used. It can also use Defense Curl to raise its Defense, so don't spend too much time weakening it, otherwise you may find it difficult to do so.
Snorlax also has a Sitrus Berry that it will consume after it has been weakened enough, which heals its HP by 25% of its maximum.
If you fail to catch it, it will run off into the mountains, rendering you unable to catch it until much later in the game (presumably at the Pokémon Village, possibly only after becoming Pokémon League Champion), so it's recommended you try to catch it now and save your game beforehand just on the off-chance a critical hit foils your strategy.
After catching or defeating the Snorlax, the Parfum Palace owner will come by and make an attempt to mend fences with the Shabboneau Castle owner, and then the lot will run off, leaving you and Shauna to yourselves.
You can also now cross the bridge and reach the rest of Route 7. Trevor and Tierno will arrive not too long after you've crossed the bridge and will show you the Pokémon Day Care on the route here, which can be used to train Pokémon up while you're running around, and can also be used to breed Pokémon of compatible egg groups and genders.
As with earlier games, it costs $100 plus $100 more for each level your Pokémon gain while in the Day Care. If you leave two compatible Pokémon inside and they leave an egg, the Pokémon Breeder outside of the Day Care will face towards the screen rather than towards the fence; talk to him and he'll give you an egg. There's also a very long horizontal stretch on this route to make acquiring and hatching eggs easy; just ride your bike while positioned on the topmost tile of the dirt path and ride left and right (after clearing the rest of the route, of course).
Anyway, there are also some yellow and purple flowers in the area, which are home to some wild Pokémon!
Wild Pokémon on Route 7
Not found in the wild. Forced fight when you use the Poké Flute to wake the sleeping Snorlax up.
Pokémon X only (uncommon). Evolves by trading while the Whipped Dream is held (first found by talking to a guy in the first house in Cyllage City in X).
Pokémon Y only (uncommon). Evolves by trading while the Sachet is held (first found by talking to a guy in the first house in Cyllage City in Y).
Flabébé's flower color depends on which flower patch you encounter it at.
Rare in the flowers; common in the tall grass later in the route.
Appears in a horde (5x Hoppip)
14 7 (Horde)
Can appear in a horde (5x Roselia)
Appears in a horde (5x Psyduck)
Past the Pokémon Day Care and the flower patches is an Artist. She uses a Smeargle L16. The Smeargle used by the Artists in the area tend to carry a variety of differently typed moves, although even super effective attacks won't do very much damage due to their lower stats. Further past her is a Double Battle with Artist Family Mona & Paolo, who each use a Smeargle L16. There's also an X Sp. Def just to the southeast of them.
After the Artist Family, you'll run across the Battle Chateau, which is a great place to train your Pokémon up while also receiving a significant amount of money. If you've gotten the Amulet Coin from Parfum Palace, you may want to put it to the test by having your Pokémon fight while holding it in there.
[I'll add a section on the Battle Chateau later]
Keep going west and you'll find Artist Pierre. He has, surprise, a Smeargle L16! The real fight is just past him, though; you'll run into Serena and she'll want to battle with everyone, Trevor and Tierno included, so she suggests you team up with her and take on Tierno and Trevor in a Multi Battle. You'll have the option to turn it down should you need to heal first, but you will need to fight before you can proceed.
Tierno uses a Corphish L16 and Trevor uses a Pikachu L14 and a Flabébé L14. Serena will back you up with a Fletchling L15 and, should that get knocked out, will use her starter in its middle evolution at L16. Tierno's Corphish likes to use Swords Dance to raise its Attack, so try to take it out right away, especially since once it's out of the picture the fight essentially becomes a 2-on-1 fight as that is Tierno's only Pokémon.
Thankfully, they're the last Trainers on the route. Head further west and you'll find the entrance to the Connecting Cave beside a bench and a camera spot. That's not the entrance to the Connecting Cave you want to take, but it does have a Pokémon Trainer inside. You'll really want to take the southern entrance to the Connecting Cave, which leads you over to Route 8 and eventually Ambrette Town.
To the south of the bench and the camera spot is a field of grass and the southern entrance to the Connecting Cave. In the southwest corner of the grass is a Persim Berry tree, which will drop a Persim Berry once per week, as well as a Tiny Mushroom just to the south of it. The tall grass here is also much more likely to reveal Croagunk than the earlier flower patches.
Up the steps, which leads to the Connecting Cave, there's also a prickly thorn tree you can chop down if one of your Pokémon has Cut. If you don't have HM01 Cut, you can pick it up in the Parfum Palace's courtyard. Cutting down the bush leads you to a Silver Powder, which raises the power of Bug-type moves.
Anyway, whenever you're ready, head on into the Connecting Cave. Keep in mind that you don't need to heal right now unless it's an emergency, as you'll be able to heal inside of the cave.
If you entered the northern part of the Connecting Cave, you'll find there's very little for you to do there for now except fight against Pokémon Breeder Mercy, who uses a Ducklett L12, a Pikachu L12, a Litleo L12, and an Oddish L12. Other than that, there's just a dead end.
You really want to enter from the southern entrance, found further on Route 7. You can talk to the Scientist close to the entrance to heal up your Pokémon, which is certainly appreciated. Other than that, there's nothing else for you to do here aside from catch Pokémon and then leave onto Route 8 to the west.